Looking Back and Forward
Contents
A. New Newsletter
B. Looking Back at 2023 for TO Games
B. Looking Forward to 2024
C. TTRPG Stuff I Loved This Year
D. What else has been cool?
A. New Newsletter
I moved my newsletter to Ghost! If you're not okay with being migrated over, please unsubscribe. I'll keep my old posts up on Substack for now and likely repost them later
B. Looking Back at 2023
Big Corn
My D23 project for Liminal Horror! You become trapped in a town sealed in a pocket dimension. Various factions have various feelings about this! You can read a bit more here:
Hoss
Funded and printed Hoss last year and got to work with some great folks to make it. My largest project in terms of SKUs but the shortest adventure I've written so far. Logan and I are really proud of it.
You can pick it up here:
Outer Rim Uprising
I got to be a part of the Outer Rim Uprising bundle! It was wonderful to be a part of this with so many talented designers. I wrote an adventure called They Won't Cage Us, where you work to sabotage a prison construction project in your system. Josh Domanski did the art and layout, with Iko doing development and Christian Sorrell editing. It's one of my favorites I've made and you still have time to pick up the bundle.
You can pick it up as a late backer here:
The “Oh don’t worry, the busy time will let up” that still hasn’t let up
I've been full-throttle busy at my day job since May 2023, and it hasn't slowed until now! I'd hoped to release some smaller games and supplements this past year but haven't had the time to work on them. This was the most frustrating part of my year.
Oh, Bring Us Some Figgy Pudding
I made a silly game based on a Christmas carol that I hope you'll enjoy. I wrote this in about 3 hours one afternoon, and it felt nice to make something again.
You can check it out here:
C. Looking Forward to 2024
Undisclosed Project
Not much I can say about this project at this time! Maybe keep your eyes peeled for approximately September.
Big Corn
Hoping to make a lot of progress on Big Corn this year. Going to round out some maps and get something workable out there.
Smaller Projects?
There are a couple of smaller projects I'd like to get done this year as well. In particular, "We've Been Trying to Reach You," a PC curse and side quest for Liminal Horror. Here's the beginnings of the curse (be advised, abusive language & invasion of privacy)
There's also Night Chicken, a solo RPG wherein you are a chicken who sets out to assassinate a pheasant who was mean to you. I'm really proud of the stats for this:
That's all for now, but more to come soon!
Tim